Synchronizers



Modern VLSI designs have very complex architectures and multiple clock sources. Multiple clock domains interact within the chip. Also, there are interfaces that connect the chip to the outside world. If these different clock domains are not properly synchronized, metastability events are bound to happen and may result in chip failure. Synchronizers come to rescue to avoid fatal effects of metastability arising due to signals crossing clock domain boundaries and are must where two clock domains interact. Understanding metasbility and correct design of synchronizers to prevent metastability happen is an art. For systems with only one clock domain, synchronizers are required only when reading an asynchronous signal.


Synchronizers, a key to tolerate metastability: As mentioned earlier, asynchronous signals cause catastrophic metastability failures when introduced into a clock domain. So, the first thing that arises in one’s mind is to find ways to avoid metastability failures. But the fact is that metastability cannot be avoided. We have to learn to tolerate metastability. This is where synchronizers come to rescue. A synchronizer is a digital circuit that converts an asynchronous signal/a signal from a different clock domain into the recipient clock domain so that it can be captured without introducing any metastability failure. However, the introduction of synchronizers does not totally guarantee prevention of metastability. It only reduces the chances of metastability by a huge factor. Thus, a good synchronizer must be reliable with high MTBF, should have low latency from source to destination domain and should have low area/power impact. When a signal is passed from one clock domain to another clock domain, the circuit that receives the signal needs to synchronize it. Whatever metastability effects are to be caused due to this, have to be absorbed in synchronizer circuit only. Thus, the purpose of synchronizer is to prevent the downstream logic from metastable state of first flip-flop in new clock domain.

Flip-flop based synchronizer (Two flip-flop synchronizer): This is the most simple and most common synchronization scheme and consists of two or more flip-flops in chain working on the destination clock domain. This approach allows for an entire clock period for the first flop to resolve metastability. Let us consider the simplest case of a flip-flop synchronizer with 2 flops as shown in figure. Here, Q2 goes high 1 or 2 cycles later than the input.

A flop synchronizer having two flip-flops connected back to back. The clock signal fed to these is of destination clock domain. Source domain signal is converted to destination domain signal with much less (almost nil) chances of the output going metastable.
A two flip-flop synchronizer


As said earlier, the two flop synchronizer converts a signal from source clock domain to destination clock domain. The input to the first stage is asynchronous to the destination clock. So, the output of first stage (Q1) might go metastable from time to time. However, as long as metastability is resolved before next clock edge, the output of second stage (Q2) should have valid logic levels (as shown in figure 3). Thus, the asynchronous signal is synchronized with a maximum latency of 2 clock cycles.Theoretically, it is still possible for the output of first stage to be unresolved before it is to be sampled by second stage. In that case, output of second stage will also go metastable. If the probability of this event is high, then you need to consider having a three stage synchronizer.


The output of the first stage goes metastable frequently, but there is a great chance of it being resolved before the next clock edge. This is how two-flop synchronizer works.
Waveforms in a two flop synchronizer


A good two flip-flop synchronizer design should have following characteristics:
  • The two flops should be placed as close as possible to allow the metastability at first stage output maximum time to get resolved. Therefore, some ASIC libraries have built in synchronizer stages. These have better MTBF and have very large flops used, hence, consume more power.
  • Two flop synchronizer is the most basic design all other synchronizers are based upon.
  • Source domain signal is expected to remain stable for minimum two destination clock cycles so that first stage is guaranteed to sample it on second clock edge. In some cases, it is not possible even to predict the destination domain frequency. In such cases, handshaking mechanism may be used.
  • The two flop synchronizer must be used to synchronize a single bit data only. Using multiple two flops synchronizers to synchronize multi-bit data may lead to catastrophic results as some bits might pass through in first cycle; others in second cycle. Thus, the destination domain FSM may go in some undesired state.
  • Another practice that is forbidden is to synchronize same bit by two different synchronizers. This may lead to one of these becoming 0, other becoming 1 leading into inconsistent state.
  • The two stages in flop synchronizers are not enough for very high speed clocks as MTBF becomes significantly low (eg. In processors, where clocks run in excess of 1 GHz). In such cases, adding one extra stage will help.
  • MTBF decreases almost linearly with the number of synchronizers in the system. Thus, if your system uses 1000 synchronizers, each of these must be designed with atleast 1000 times more MTBF than the actual reliability target.


Handshaking based synchronizers: As discussed earlier, two flop synchronizer works only when there is one bit of data transfer between the two clock domains and the result of using multiple two-flop synchronizers to synchronize multi-bit data is catastrophic. The solution for this is to implement handshaking based synchronization where the transfer of data is controlled by handshaking protocol wherein source domain places data on the ‘REQ’ signal. When it goes high, receiver knows data is stable on bus and it is safe to sample the data. After sampling, the receiver asserts ‘ACK’ signal. This signal is synchronized to the source domain and informs the sender that data has been sampled successfully and it may send a new data. Handshaking based synchronizers offer a good reliable communication but reduce data transmission bandwidth as it takes many cycles to exchange handshaking signals. Handshaking allows digital circuits to effectively communicate with each other when response time of one or both circuits is unpredictable.

Handshaking protocol based synchronization technique

How handshaking takes place:
1.)    Sender places data, then asserts REQ signal
2.)    Receiver latches data and asserts ACK
3.)    Sender deasserts REQ
4.)    Receiver deasserts ACK to inform the sender that it is ready to accept another data. Sender may start the handshaking protocol again.



Sequence of events in a handshaking protocol based synchronizer



Mux based synchronizers: As mentioned above, two flop synchronizers are hazardous if used to synchronize data which is more than 1-bit in width. In such situations, we may use mux-based synchronization scheme. In this, the source domain sends an enable signal indicating that it the data has been changed. This enable is synchronized to the destination domain using the two flop synchronizer. This synchronized signal acts as an enable signal indicating that the data on data bus from source is stable and destination domain may latch the data. As shown in the figure, two flop synchronizer acts as a sub-unit of mux based synchronization scheme.



A mux based synchronization scheme employs a flop synchronizer internally, to synchronize the control signal to destination domain
A mux-based synchronization scheme


Two clock FIFO synchronizer: FIFO synchronizers are the most common fast synchronizers used in the VLSI industry. There is a ‘cyclic buffer’ (dual port RAM) that is written into by the data coming from the source domain and read by the destination domain. There are two pointers maintained; one corresponding to write, other pointing to read. These pointers are used by these two domains to conclude whether the FIFO is empty or full. For doing this, the two pointers (from different clock domains) must be compared. Thus, write pointer has to be synchronized to receive clock and vice-versa. Thus, it is not data, but pointers that are synchronized. FIFO based synchronization is used when there is need for speed matching or data width matching. In case of speed matching, the faster port of FIFO normally handles burst transfers while slower part handles constant rate transfers. In FIFO based synchronization, average rate into and out of the FIFO are same in spite of different access speeds and types.


A FIFO based synchronizer involves a read-data bus and a write data bus. Also, there are control signals indicating if the FIFO is empty or full
A FIFO based synchronization scheme


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